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cricket 26
Entertainment

The Gameplay Massacre: How to Murder What You Fixed

wcrcleaders
Last updated: February 20, 2026 9:59 pm
By wcrcleaders
23 Min Read
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Patch 79 had achieved the impossible: it made Cricket 26 playable. The community celebrated. Streamers returned. Leagues planned seasons. And then Patch 80 arrived, systematically dismantling every improvement with the precision of a surgeon removing a healthy organ.

By WCRCLEADERS Cricket Gaming Desk

Contents
  • Patch 79 had achieved the impossible: it made Cricket 26 playable. The community celebrated. Streamers returned. Leagues planned seasons. And then Patch 80 arrived, systematically dismantling every improvement with the precision of a surgeon removing a healthy organ.
    • The Unprecedented Outcry: What Makes This Different
    • 1. Constant Crashing Has Become the Norm
    • 2. Cross-Console Crashing Makes Cross-Play Unplayable
    • 3. Auto-Abandonment System Is an Active Insult
    • 4. Patch 79 Fixed It. Patch 80 Destroyed It Again.
    • 5. Fielding Has Become an Absolute Joke
    • 6. Wide Line Spamming Remains the Only Meta
    • 7. Outswingers Are Literally Unplayable
    • 8. Point Loft Requires Pure Premeditation
    • 9. Player Movement and Animation Are Embarrassing
    • 10. Every Patch Makes the Game More Broken
    • 11. Ball Spotting Requires Premeditation
    • 12. Cricket 22 and Cricket 24 Were Simply Better
    • 13. The Development Disconnect Is Glaring
    • 14. The Game Is Painfully Slow and Deeply Frustrating
    • 15. The One Good Thing
    • 16. The Monopoly Problem
    • 17. Legal Threats Are Now Being Discussed
    • 18. Graphics Cannot Hide Rot
    • 19. The Community Is Dying
    • 20. The Fundamental Question
    • Five Voices from the Community
    • The Bottom Line

Based on overwhelming feedback from the online cricket gaming community—the players who have stuck with this franchise through thick and thin, who have defended Big Ant Studios against critics, who have invested thousands of hours and hundreds of dollars into this ecosystem—we present the unvarnished truth about Cricket 26 after Patch 80. No sugarcoating. No false hope. Just the facts, presented directly and without apology.

The Unprecedented Outcry: What Makes This Different

In all our years, we have never received this kind of complaint from any gaming community. The volume, the consistency, the sheer desperation in the messages flooding our inbox—it is unprecedented. Players who have supported Big Ant Studios through multiple releases, who defended the franchise against critics, who invested not just money but emotional energy into this ecosystem, are now writing to us with a single plea: “Please make them hear us. Please make them understand. We don’t recognize this game anymore.”

We have received more negative feedback on Cricket 26 than on any other cricket title in history. And these are not casual complaints from occasional players. These are detailed, passionate, heartbreaking messages from the community’s backbone—the league organizers who kept online play alive, the content creators who promoted the game, the veterans who have been here since the beginning. They are not angry because they hate the franchise. They are angry because they love it, and they are watching it die.

The fact that players are now discussing legal action, that lobbies sit empty, that leagues have collapsed—this is not normal. This is not “standard gaming community frustration.” This is a catastrophic failure of developer-community trust, and it should alarm everyone at Big Ant Studios who cares about the future of this franchise. When your most loyal customers become your loudest critics, something has gone terribly wrong.


1. Constant Crashing Has Become the Norm

The game crashes constantly. Not occasionally. Not randomly. Constantly. Players report being unable to complete even a single online match without encountering a fatal error. The loading screen crashes. The match setup crashes. The menu navigation crashes. The gameplay itself crashes at critical moments—a boundary, a wicket, the final over. It is genuinely remarkable that a product sold at full price fails at the most basic function: running without catastrophic failure.

One player documented his experience over a weekend: twelve attempted matches, three completions. The rest ended in crashes that awarded losses, wasted time, and eroded what little patience remained. This is not acceptable for any game, let alone one positioned as a premium sports simulation.


2. Cross-Console Crashing Makes Cross-Play Unplayable

Matching with players on different consoles? Good luck. The cross-platform experience is so unstable that most players simply avoid it entirely, defeating the entire purpose of cross-play functionality. In an era where seamless cross-platform play is the industry standard—where EA FC, Call of Duty, and countless other titles make matching across consoles feel effortless—Big Ant has delivered a feature that actively punishes players for using it.

The crashes are more frequent, more severe, and more unpredictable when consoles mix. Players report that matches between PlayStation and Xbox users are essentially a coin flip on whether the game will survive beyond the first over. This fractures the community further, reducing an already dwindling player base into isolated console-specific silos.


3. Auto-Abandonment System Is an Active Insult

The new “weather delay” and “match abandoned” system is a slap in the face to every player who values their time. Games are being called off for no reason—clear skies, perfect conditions, mid-over, the game simply decides it’s over. No warning. No option to continue. Just an abandonment screen and a loss recorded against players who did nothing wrong.

Imagine this scenario: you’re 50 not out in a tense chase. The game is beautifully poised. You’ve invested 45 minutes of concentration and effort. Then, with no rain in sight, no logical trigger, the game flashes “Match Abandoned Due to Weather” and kicks you to the main menu. This is happening. Regularly. To paying customers.

This feature should never have been implemented in its current form. It should be removed entirely until it can function without destroying competitive integrity.


4. Patch 79 Fixed It. Patch 80 Destroyed It Again.

Let’s be clear about what happened. Patch 79 had finally made Cricket 26 playable. The community celebrated. Streamers returned. Discord servers buzzed with activity. Leagues planned full seasons. For a glorious moment, it seemed Big Ant had turned the corner.

Then came Patch 80, and every improvement was systematically demolished. The pattern—fix, break, fix, break—has become the studio’s signature, and the community is exhausted beyond words. It’s not development; it’s a cycle of hope and betrayal that has repeated so many times that players now dread patch announcements rather than anticipate them.


5. Fielding Has Become an Absolute Joke

The fielding mechanics in Patch 80 are the worst they have ever been in any cricket game released this decade. Fielders do not react. They do not dive. They do not throw with urgency. They stand and watch as balls roll past them with the detached curiosity of museum visitors observing an exhibit.

From infield positions, batsmen can take easy runs knowing—absolutely knowing—that the fielders are statues incapable of response. Balls trickle over the turf while players who should be sprinting, diving, and throwing simply exist in space, occupying positions without performing functions.

One player described watching a ball roll directly over a fielder’s foot at cover. The fielder stood there. The batsmen ran two, laughing. This is not cricket. This is not a sports simulation. This is a farce dressed in licensed kits.

The contrast with Cricket 24 is painful. In that game, fielders dove for everything. They threw themselves at the ball. They exhibited urgency and athleticism. Now they just… exist. It’s as if someone replaced professional athletes with mannequins and hoped nobody would notice.


6. Wide Line Spamming Remains the Only Meta

Every online match devolves into the same tired exploit. Bowlers position themselves at extreme wide angles, deliver outswingers, and watch batters flail helplessly at deliveries they cannot reach and cannot counter. There is no reliable counter. There is no counterplay. There is only exploitation.

The wide line spam has been the dominant, game-breaking strategy since launch. Patch after patch has promised to address it. Patch after patch has failed. With Patch 80, it’s not just present—it’s worse than ever, as if the developers have simply accepted that this is how the game will be played.


7. Outswingers Are Literally Unplayable

The outswing physics are so exaggerated that deliveries from wide lines become literally impossible to play. The ball moves too much, too late, too unpredictably. There is no shot in the game that can consistently counter this delivery because the game’s own physics have made it unbeatable.

Batters are reduced to premeditating and hoping—guessing the line before the ball is bowled and committing to a shot that may or may not connect. This is a fundamentally broken approach to a game that should reward reaction, reading, and skill. When the only way to survive is to guess, you’re not playing cricket. You’re playing roulette.


8. Point Loft Requires Pure Premeditation

Yes, point loft shots exist on paper. Yes, they are technically available as a counter to wide deliveries. But they require guessing the line before the ball is bowled. Commit early and guess right? You might succeed. Guess wrong? You’re beaten before the ball arrives.

This isn’t cricket. Cricket is about watching the bowler’s release, reading the trajectory, adjusting in real-time. Big Ant has transformed their simulation into a guessing game—a fundamental betrayal of the sport they claim to represent.


9. Player Movement and Animation Are Embarrassing

The game moves like a slideshow. Players stutter across the turf with all the fluidity of early PlayStation 2 titles. Running between wickets is a comedy of errors where batsmen teleport, freeze, and occasionally decide mid-run to simply stop and admire the scenery.

The fluidity that made Cricket 24 enjoyable—that game’s greatest strength—has been replaced with jerky, unpredictable motion that makes every run a potential disaster. It looks amateurish because it is amateurish. For a game released in 2026, the animation quality is frankly embarrassing.


10. Every Patch Makes the Game More Broken

With each update, new bugs appear while old ones persist with depressing reliability. The development cycle has become a game of whack-a-mole where the moles multiply faster than the whacks. Players have stopped hoping for fixes because experience has taught them that the next patch will simply introduce fresh problems while leaving existing issues untouched.

This is not hyperbole. Document the bugs in Patch 79. Compare them to Patch 80. You’ll find old bugs still present and new bugs added. The trajectory is consistently downward, and the community has lost count of how many times they’ve been told “we’re listening” while watching their game deteriorate.


11. Ball Spotting Requires Premeditation

Reading deliveries is now impossible. The ball moves too much, too unpredictably, with swing physics that defy both cricket logic and basic visual coherence. Players are forced to guess lines before the ball is bowled because reacting in real-time is no longer viable.

One top-ranked player explained it simply: “I’ve stopped trying to react. It’s pointless. I pick a line before delivery and commit. Sometimes I’m right. Sometimes I’m spectacularly wrong. But at least premeditating gives me a chance. Reacting gives me nothing.”

This is not how cricket works. This is not how any sports game should work. When reaction time becomes irrelevant and pre-guessing becomes mandatory, you have failed at simulation.


12. Cricket 22 and Cricket 24 Were Simply Better

Let’s be honest about something that should embarrass Big Ant Studios: both Cricket 22 and Cricket 24 were superior products in almost every meaningful way. They were more stable, more consistent, and more enjoyable. They allowed players to actually play cricket rather than fight against broken mechanics.

Yes, leg-side shot power was an issue in those games. That criticism was valid. But the off-side made up for it with functional auto-shots that allowed batters to build innings and construct chases. You could develop a strategy. You could execute a plan. You could play the sport you love through a digital medium that mostly worked.

Cricket 26 is a complete puzzle with missing pieces. Nothing connects. Nothing makes sense. It’s as if the developers deliberately unlearned every lesson from their previous successes and started from scratch with a philosophy of “let’s try things and see what happens.”


13. The Development Disconnect Is Glaring

Big Ant Studios does not test their game against quality online players. This is not speculation; it’s evident in every patch, every broken mechanic, every ignored exploit. The competitive community—the players with thousands of hours of experience, the league organizers who run tournaments, the content creators who promote the game—is systematically ignored.

Instead, feedback seems to come from sources that do not represent the core audience. New players who don’t understand the meta. Casual groups who complain about the wrong things. Incompetent online communities whose feedback actively harms the competitive ecosystem.

The result is a game balanced for nobody. The casual players get bored because the game lacks depth. The competitive players get frustrated because the game lacks integrity. The community dies from the middle out, leaving only the most dedicated to suffer through each broken patch.

One prominent league organizer put it bluntly: “We’ve offered to help. Multiple times. We have hundreds of elite players, thousands of hours of competitive experience, and a genuine desire to see this game succeed. They’ve never accepted. Not once. They make changes in a vacuum and wonder why we reject them.”


14. The Game Is Painfully Slow and Deeply Frustrating

Patch 80 has made the game painfully slow. Matches drag. Responsiveness is poor. The joy of playing has been replaced with the relief of stopping. A game should make you want to play one more match. Cricket 26 makes you want to play one less.

The pacing is off. The flow is broken. What should be tense and exciting becomes tedious and exhausting. Players report finishing matches not with satisfaction, but with exhaustion—grateful that the ordeal is over rather than eager for the next contest.


15. The One Good Thing

Fairness demands acknowledgment of what Cricket 26 genuinely improved. In a game otherwise defined by catastrophic failure, one innovation stands as genuinely commendable: every pitch plays differently, and the timing window adapts uniquely to each surface.

This is not a small achievement. The way a wicket in Galle behaves differently from one at Lord’s, the way batting timings shift based on conditions, the strategic depth this adds—it represents real, meaningful innovation. Players must genuinely adapt their approach, not just their shot selection, but their entire tactical framework.

The pitch variability system is brilliant. It’s the best innovation in cricket gaming in years. It’s the only reason many players haven’t deleted the game entirely. And it makes everything else more frustrating, because it proves the developers can do things right when they try.


16. The Monopoly Problem

Let’s speak the uncomfortable truth: Big Ant Studios faces no meaningful competition in cricket gaming. Companies like EA Sports and 2K have not entered the market. This monopoly has produced exactly what economics predicts: complacency, contempt for consumers, and products that degrade rather than improve.

Without competitive pressure, there is no incentive to deliver quality. Without alternatives, players must accept whatever is offered. The result is a studio that can release broken patches, ignore feedback, and watch their community dwindle because—ultimately—where else will cricket fans go?


17. Legal Threats Are Now Being Discussed

The frustration has escalated to unprecedented levels: players are now actively discussing legal action against Big Ant Studios. While the viability of such lawsuits remains uncertain, the mere existence of these discussions reflects the depth of betrayal felt by consumers.

“I paid $70 for this product,” one player stated. “Seventy dollars for software that crashes more frequently than it runs. If they think they can take my money and deliver this garbage without consequence, they’re about to learn otherwise.”

Another player, with legal training, offered perspective: “The crashes, the stutters, the abandonments—these aren’t just bugs. In many jurisdictions, selling a product that fundamentally doesn’t function as advertised constitutes misrepresentation. The fact that they’ve released multiple patches that make things worse suggests they either can’t fix it or won’t. Neither is a defense.”


18. Graphics Cannot Hide Rot

Yes, Cricket 26 has superior graphics to its predecessors. Yes, the licenses are impressive—real players, real stadiums, real kits. But these surface-level improvements only make the core failures more painful. It is a beautifully wrapped gift box containing nothing but disappointment.

“I stare at the menu screens sometimes,” admitted one player. “They’re stunning. The player models are the best I’ve ever seen in a cricket game. And then I start a match, and within minutes, I’m watching a fielder phase through the boundary or the ball travel through a bat or the game just… freeze. It’s a beautiful corpse.”


19. The Community Is Dying

The evidence of failure is written in the game’s own matchmaking. The online lobbies and Five5 mode—once vibrant communities buzzing with activity at all hours—now sit empty. Players who remember 3 AM sessions with full lobbies now find nothing but silence.

Online leagues that once ran continuous tournaments have collapsed entirely. Administrators exhausted by explaining crashes, disconnections, and broken mechanics to frustrated participants have simply stopped organizing. The competitive ecosystem that took nearly a decade to build has been destroyed in months.


20. The Fundamental Question

After analyzing Patch 80, after collecting feedback from dozens of players, after documenting the systematic destruction of a once-functional game, one question echoes through the community with increasing urgency:

Does anyone at Big Ant Studios actually play Cricket 26 online?

Because if they did, they would know about the crashes. They would experience the fielding failures. They would face the wide-line spamming. They would feel the frustration of premeditation-based gameplay. They would understand why lobbies are empty and leagues are dying.

The evidence suggests they do not. The evidence suggests they develop in a bubble, test against passive AI, and push patches based on metrics rather than experience. The evidence suggests they have no relationship with the competitive community that forms the backbone of their franchise’s longevity.


Five Voices from the Community

“I’ve never been so frustrated with a game in my life. Patch 79 gave me genuine hope. I was excited to play again. Patch 80 destroyed that hope in a single update. I’m done. Genuinely done.” — Suresh, Chennai, player since Cricket 19

“The fielders in this game are useless. I’ve watched balls roll past them more times than I can count. It’s not a bug anymore; it’s a feature. A terrible, game-ruining feature.” — Farhan, Karachi, league administrator for 6 years

“Big Ant doesn’t test with real players. They make changes in a vacuum and wonder why we reject them. It’s not incompetence anymore. It’s arrogance.” — Mitchell, Sydney, tournament organizer

“I reinstalled Cricket 24 last week. It works. The lobbies have players. The matches finish. Why did I ever upgrade? Why did any of us?” — Oliver, Manchester, content creator

“The pitch system is brilliant. It’s the only reason I haven’t deleted the game. And that makes everything else more painful, because it proves they can do things right. They just choose not to.” — Aakash, Delhi, top 50 ranked player


The Bottom Line

Big Ant Studios: you have a choice. Listen to your community, engage with competitive players, and fix what’s broken. Or continue on this path and watch your franchise die.

The lobbies are empty. The leagues are silent. The players are leaving.

This is not a review. This is a warning.


#Cricket26Disaster #Patch80Fail #GameCrashes #BrokenFielding #WideLineSpam #UnplayableMess #CricketGamingCrisis #WCRCLEADERS #Cricket22WasBetter #Cricket24WasBetter #OneGoodFeature #EmptyLobbies #BrokenGame #BigAntIgnoredUs

Cricket 26: Big Antz’s Monumental Failure and the Death of Digital Cricket Fun
The Silence of a Leader: How Shubman Gill Wrote a New Anthem of Command at Edgbaston
A Turnaround for the Ages: How Patch 1.76 Rescued Cricket 26 and Restored Community Faith
A Standing Ovation for Big Ant Studios: Their latest Patch, Where Physics Goes to Die
Champion to Chump: The Baffling Regression from Cricket 24 to Cricket 26
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